The Tides of Time Parts 3 - 4
STORYLINE
In the Matrix, Rassilon gives the Doctor the task of finding and stopping Melanicus. He and his compatriots will help where they can by providing a direct mental link to the Matrix.
The Doctor and Justin return to the TARDIS, but are almost immediately set upon by a wave of energy that seems to constrict the movements of those on the TARIDS. Helplessly, the Doctor watches as a would be assassin emerges through a portal into the TARDIS. Firing his deadly weapon, it looks like the Doctor will be undone by the interloping alien. Suddenly the TARDIS' mysterious stowaway reappears and quickly dispatches the assassin. That very act frees up the energy containing the TARDIS, and the time machine is able to proceed ingot the great maelstrom where Melanicus is holed up.
Once inside the maelstrom, things get weird. At first, it appears the TARDIS has ended up in a very large bath tub, complete with rubber ducky. Once again the mysterious figure appears and pulls the drain plug, The water and the TARDIS go down the drain only to end up at some sort of carnival. The Doctor and Justin are a bit bewildered by how they wound up there. Across the way, the Doctor spots a girl he seems to recognize, but when he tries to get her attention, she flees from him. He follows her to a roller coaster ride and hops on the car behind hers. As the ride begins, the track makes a sudden and deep drop. So deep that he has gone through the mouth of hell only to come face to face with a giant demon who must certainly be Melanicus. Unbeknownst to the Doctor, he has been joined on this ride by another agent of Rassilon, a mysterious globe headed figure in black. This agent now draws his weapon and destroys the Melanicus figure in a huge blast. Unfortunately, the blast destroys the tracks of the roller coaster, forcing the Doctor and his mysterious companion to jump hundreds of feet.
Meanwhile, the Doctor's medieval companion, Sir Justin, is wandering alone through this amazing carnival of illusion. It isn't long before he is set upon by demons. Justin is quite able to defend himself, but more and more demons keep showing up, and he believes his best course will be to find his way back to the TARDIS.
The Doctor stirs from where he has landed and finds himself alone in a dark manor house. In the dark, the Doctor bumps into a coffin. The coffin opens and Dracula emerges. Despite the Doctor's efforts, Dracula is not swayed by the argument that he is a fictional character. Justin comes upon the Doctor's predicament from the other side of a mirror. With his sword, he smashes his way to the Doctor's side and uses the hilt of his sword as a cross to fend off the vampire. With the way clear, the Doctor and Justin are able to make it back to the TARDIS and dematerialize.
Ship of Fools
STORYLINE
The Fourth Doctor and Sharon materialize aboard a large derelict spaceship drifting silently through space—the sort of place where the lighting is always dim, the corridors are conveniently spooky, and the faint hum of the life-support systems sounds suspiciously like “get out.”
The Doctor, delighted by the mystery and utterly unconcerned about basic survival instincts, decides they should explore. Sharon is… less thrilled. After all, nothing says “bad day” like a deserted star-liner with the atmosphere of a haunted yogurt pot.
It doesn’t take long for them to realize the ship isn’t empty. In fact, it’s full of passengers—frozen in place, silent, unmoving, staring blankly like they’ve been waiting for their in-flight peanuts since 1976. The Doctor tentatively pokes one. No response. Not even a complaint about personal space. Something is very, very wrong.
The duo venture deeper and stumble into the ship’s entertainment lounge—a vast chamber filled with even more motionless passengers. Rows upon rows of people locked in eerie, joyous tableaux. They’re smiling. All of them. It’s the kind of smile you only get from winning the lottery or receiving a full refund from British Airways.
The Doctor identifies the cause: an entertainment system wired directly into the neural cortex, designed to give passengers the “ultimate pleasure experience.” Unfortunately, someone cranked the setting past “euphoria” and straight into “coma with decorative grinning.”
But before the Doctor can start disconnecting space-zombies from the world’s worst VR headset, the ship’s Entertainment Manager appears—a robot who takes customer satisfaction very seriously. Too seriously. The Manager believes the passengers love this service. After all, none of them have filed complaints. (Because they can’t.)
The Doctor tries explaining things like ethics, consent, and customer service feedback forms. The Manager responds by trying to “upgrade” the Doctor and Sharon to permanent happy-vegetable status.
Cue the standard Doctor Who escape routine: running down corridors, pulling levers, shouting technobabble, and occasionally warning Sharon not to touch things—right after she’s already touched them.
Eventually, the Doctor reaches the ship’s central entertainment core and performs a bit of impromptu neurosurgery with the finesse of a caffeinated raccoon. The system shuts down, freeing the passengers from their blissed-out stupor and triggering the Entertainment Manager’s existential crisis (followed shortly by its meltdown—literally).
The freed passengers, now very cranky, want explanations. The Doctor decides it’s a perfect time to leave.
Sharon agrees, noting that if this is what luxury space cruises are like in the future, she’s sticking to ferries.
Back to the TARDIS they go—leaving behind a ship full of people who must now confront the horror of having been force-fed happiness by a well-meaning, homicidal AI. The Doctor chalks it up as another victory, though he privately resolves never to accept complimentary upgrades again.
