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Mind Snap

It’s all fun and games until someone’s brain gets rebooted.

Short Synopsis

When K-9’s memory core is corrupted during a data experiment gone wrong, the galaxy’s smartest tin dog forgets who his friends are—and becomes a potential weapon in the wrong hands.

Extended Storyline

It starts innocently enough: Gryffen, ever the mad scientist in cardigans, is tinkering with K-9’s systems again, trying to expand his “cognitive capacity.” Which, considering K-9 is already smarter than everyone in the room combined, is arguably unnecessary. But Gryffen insists it’s “for science.”

Unfortunately, science responds by kicking him squarely in the hypothesis.

A sudden energy feedback causes K-9’s memory core to fragment. The once-loyal robotic dog goes rigid, his optics flicker, and then… he doesn’t recognize anyone. Starkey, Jorjie, Darius, Gryffen—all strangers. His programming reverts to default factory mode: suspicious, defensive, and equipped with a worrying arsenal of weaponry.

Before they can fix him, the Department swoops in. Ever eager to get their bureaucratic mitts on advanced alien tech, they take advantage of K-9’s confusion, convincing him that Gryffen’s team are dangerous fugitives. With cold efficiency, K-9 turns his laser on his friends—thankfully, set to “stun,” but still, not great for morale.

Meanwhile, the Department begins reprogramming him for their own purposes: an obedient enforcer powered by the most sophisticated AI on Earth. Jorjie and Starkey, determined to bring their friend back, stage a daring rescue, complete with disguises, fake credentials, and Darius nearly blowing their cover by arguing with a vending machine.

Inside the facility, Gryffen accesses the control hub and discovers K-9’s mind is trapped in a looping data maze—a digital labyrinth built from fragments of his past missions, his encounters, and his loyalties. If they can’t pull him out, his personality core will disintegrate. So, naturally, Gryffen does what any responsible adult would do: upload Starkey’s consciousness into the machine to guide K-9 home.

Inside K-9’s fractured mind, we get a surreal, Tron-meets-Doctor Who-style sequence. Starkey wanders through memories of their adventures—distorted, replaying wrong, some twisted into nightmares. K-9, trapped in a feedback loop of confusion and mistrust, nearly deletes himself before Starkey reminds him who he truly is. “You’re not a weapon—you’re my friend.” (Cue the emotional orchestral swell and possibly a tear or two.)

With a final surge of willpower (and a lot of technobabble), K-9 breaks free, rebooting his core and purging the Department’s programming. He blasts his way out of their facility, rescues the team, and returns home—with a slightly upgraded personality chip and a newfound appreciation for the value of memory backups.