The Neutron Knights
STORYLINE
The Fourth Doctor and Sharon land on a blasted future Earth where everything looks as though a particularly bitter pyromaniac redecorated. Before they can even comment on the décor, they’re swept into a medieval-style conflict—except this isn’t your typical Renaissance Faire; it’s an actual hybrid of King Arthur myth and sci-fi weaponry.
Enter Lord Arthur, a literal future-king, complete with armor that glows, knights who ride hover-steeds, and a kingdom that has taken the whole “chivalry” thing and stapled it onto a nuclear arsenal. The Doctor, in the grand tradition of his people, immediately starts meddling.
The villain of the week is The Black Knight, who apparently decided Mordred wasn’t dramatic enough and added neutron weaponry to his cosplay. He’s leading an assault on Arthur’s forces, cackling with the kind of energy that suggests he absolutely rehearses speeches in the mirror.
Cue battles! Laser-lances! Explosions that would bankrupt a BBC effects budget instantly!
The Doctor, naturally, refuses to pick a side and instead insists everyone stop escalating before they vaporize what’s left of the planet. Remarkably, reason wins. The Doctor and Sharon leave the future peasants to rebuild, hopefully choosing a governmental structure slightly less explosive this time.
A Ship Called Sudden Death
STORYLINE
Captured! Yes, once again the Fourth Doctor finds himself abducted by violent space-farers who really should’ve done more background checks. He’s hauled aboard a transport ship named, with admirable bluntness, Sudden Death—a vessel whose interior looks exactly like what you’d expect from people who name their ship Sudden Death.
The crew plan to use the Doctor for some nefarious purpose—either hostage-taking, ransom, or possibly as a novelty item at the captain’s birthday party. But they make the crucial mistake every Doctor Who villain makes: they underestimate how much chaos a single curly-haired Time Lord can cause when bored.
Within minutes the Doctor is loose, asking far too many questions, pushing buttons he shouldn’t, and generally being the worst possible passenger since that one time he brought Adric.
The ship, as it turns out, is on a collision course with doom (because of course it is), and only the Doctor has any hope of saving it. After some dramatic corridor running and technobabble, the Doctor averts catastrophe, frees himself, and leaves the pirates to consider rebranding with a less self-fulfilling name.
The Fabulous Idiot
STORYLINE
Things begin innocently enough: the TARDIS lands, Sharon wanders off (as companions do), and promptly gets herself scanned by a hovering, disco-ball-like alien entity. When it beams something into her mind, the Doctor’s immediate reaction is a tired “Not again.”
Sharon begins behaving strangely—erratic, overly confident, and half convinced she’s some kind of eternal cosmic wunderkind. The Doctor diagnoses her with a classic case of alien mind-hitchhiker, the kind that normally comes with glowing eyes and absolutely no respect for consent.
The entity possessing her, calling itself The Fabulous Idiot, is a being of immense but catastrophically misguided potential—like a toddler with godlike powers and no supervision. Through Sharon it tries to reshape the world, the TARDIS, and even the Doctor’s hair (rude).
The Doctor confronts the being, talking it down with equal parts compassion, stern lecturing, and good old-fashioned Time Lord passive-aggression. Eventually the Fabulous Idiot, realizing it has no idea what it’s doing, releases Sharon and floats off to find a therapist or a black hole.
Sharon apologizes. The Doctor gives her the “Please stop getting possessed” speech for the fourth time this month.
Black Legacy
STORYLINE
The Doctor and Sharon land on a desolate planet hosting an ancient Dalek outpost—because if there’s one thing the Daleks love, it’s leaving their worst ideas lying around for strangers to trip over.
They soon discover the Black Dalek Legacy, a superweapon designed during the height of the Dalek Empire’s emo phase. It’s powerful enough to wipe out entire star systems, which is exactly why the Doctor wants to make sure no one turns it on out of curiosity, boredom, or general evilness.
Unfortunately, a group of space pirates (because space is apparently full of them this month) arrive hoping to loot the Dalek facility. Upon learning about the superweapon, their eyes light up in the universal expression of “Oh good, let’s definitely make this worse.”
The Doctor, horrified, races to beat them to the weapon’s controls. Cue corridor tension! Dalek ghosts of the past! Booby traps! The sort of base interior design that could only be made by creatures who don’t understand stairs!
In the end, the Doctor tricks the pirates, disables the Black Legacy, and ensures the galaxy is spared one more Dalek abomination. Then he and Sharon escape just before the entire installation dramatically self-destructs—because that’s what abandoned Dalek bases do.
